PUBLIC ROADMAP

Where Zylang Is Going

We're building the localization tool indie developers actually use — not yet another translator workflow.

Updated continuously. Have feedback? Tell us what to build next.

The 5 Pillars

Zero-Workflow
Drop a file → get a translated file back. No project, no setup.
Voice Memory
Every character builds a voice profile. Quality compounds with use.
Engine Native
Ren'Py, Godot, GameMaker, RPG Maker, Twine, Ink, Unity, Unreal.
Community
Your players translate with you. Network effect, free human QA.
Direct Push
One click to Steam, itch.io, or your game's live server.
Shipped13 items

5-Layer AI Pipeline

Q1 2026

Context, tone, glossary, validation, autofix — all automatic

30 Languages

Q1 2026

Full game-localization coverage across European, Slavic, CJK, Middle East, SE Asia

Project Context Profile

Q1 2026

Character registry, locked glossary, do-not-translate, player gender

Glossary Violation Auto-Repair

Q1 2026

Detect locked-term violations and fix them in a second pass

Gender Consistency Repair

Q1 2026

PL/RU/UK/LT verb-ending checks against expected speaker gender

Ren'Py Engine Support

Q1 2026

.rpy dialogue + strings blocks, native re-export

Free QA Audit Mode

Q1 2026

Audit any translation file — placeholders, length, glossary, gender

Smart File Detection

Q1 2026

Auto-detect JSON / CSV / PO / RPY / TXT with UTF-16 BOM handling

Zero-Workflow Instant Translate

Q2 2026

Drop a file on the homepage, get back the translated file — no account, no setup.

Zero-Workflow

Character Voice Memory

Q2 2026

Each speaker builds a voice profile from past translations — injected as prompt exemplars on the next batch.

Voice Memory

Parser Interface + Godot CSV

Q2 2026

Pluggable parser registry (ParserBase ABC). Godot multi-column CSV format (keys + language code columns) detected and round-tripped natively.

Engine Native

Godot Editor Plugin

Q2 2026

One-click translate from inside the Godot editor — pick a file, choose a language, get the translated file written back. API-key authed, credit-aware.

Engine Native

String-Credit Metering + Quotas

Q2 2026

Per-account monthly string credits (Free 70 / Indie 8K / Studio 40K), top-up credits, hard-stop with top-up CTA, and real token-cost tracking.

Zero-Workflow
Building Now3 items

GameMaker GMS2 Support

Q2 2026

GMS2 localization CSV schema with type/comment columns.

Engine Native

RPG Maker MV/MZ Support

Q2 2026

Map###.json + CommonEvents.json with event_command dialog parsing (code 401/405).

Engine Native

Steam / itch.io Folder Export

Q2 2026

Download a ZIP in the exact folder layout your engine expects on Steam.

Direct Push
Next11 items

GitHub Action / CI Hook

Q3 2026

Trigger translation on every commit. Auto-detect new and changed strings — translate only the diff.

Zero-Workflow

Auto Persona Extraction

Q3 2026

Skip the character form. The AI infers each character's personality from the first 100 lines you translate.

Voice Memory

Cross-Project Archetypes

Q3 2026

RPG warrior archetype learned once, reusable across every new RPG project you start.

Voice Memory

Unity Plugin

Q3 2026

Drop the Zylang package in your Unity project. Translate from the editor. Preview in-scene.

Engine Native

Unreal Plugin

Q3 2026

Unreal localization dashboard plugin with namespace-aware translation.

Engine Native

Twine / Ink Support

Q3 2026

Narrative-engine native — passage, knot, stitch, and choice awareness.

Engine Native

XLIFF 1.2 / 2.0 Import

Q3 2026

Drop in your existing Lokalise / Crowdin export. Switch in one upload.

Engine Native

Community Translation Beta

Q3 2026

Public review links — your players suggest, you approve. Free human QA at scale.

Community

Contributor Reputation

Q3 2026

Translator leaderboard with accepted-suggestion tracking. Builds your translator network.

Community

Steamworks API Direct Push

Q3 2026

Click "Push to Steam" — your localized files land on the partner site automatically.

Direct Push

itch.io Butler Integration

Q3 2026

One-button push to itch.io channels using the butler CLI.

Direct Push
Future11 items

Narrative Graph Awareness

Q4 2026

Branching dialogue consistency — same character stays in voice across every story branch, even when choices alter the flow.

New Weapon

Runtime Live Ops API

Q4 2026

Mobile games push new strings live, get translations back in under 60 seconds. SLA-backed.

New Weapon

Visual Context AI

Q4 2026

Upload a screenshot. The AI sees the scene and translates with full visual context — UI buttons no longer translate as full sentences.

New Weapon

In-Editor Live Preview

Q4 2026

See your translation rendered live inside Unity / Unreal / Godot as you edit it.

Engine Native

Localization Analytics

2027

"Adding German added 18% to your Steam wishlist." Dashboard correlates languages with revenue and retention.

New Weapon

Player Feedback Loop

2027

Players flag bad translations from inside your game. Flags land in your review queue with one-click fix.

New Weapon

A/B Translation Testing

2027

Run two translations of the same string in parallel. See which one drives better engagement.

New Weapon

AI Fine-Tuning From Corrections

2027

Every community-accepted correction trains a project-specific model. Quality compounds.

Voice Memory

Voice Cloning / TTS Integration

2027

Translated dialogue + cloned VO in the target language. Ship dubbed games solo.

Voice Memory

Translator Marketplace

2027

Need a human pass? Connect with vetted indie-game translators inside the platform.

Community

GDC 2027 Launch

2027

Official launch at GDC with case studies from shipped indie titles.

Timeline at a Glance

Q1 2026
Shipped
MVP & Launch
5-layer pipeline · 30 languages · Project profile · QA audit · Ren'Py
Q2 2026
Building Now
Differentiation Layer
Zero-workflow · Voice memory · Godot · GameMaker · RPG Maker · Steam export
Q3 2026
Next
Scale & Plugins
Unity & Unreal plugins · Community translation · CI/CD hooks · 10 studios
Q4 2026
Future
New Weapons
Narrative graph · Runtime Live Ops · Visual context AI
2027
Future
Platform & GDC
Analytics · A/B testing · Voice cloning · Marketplace · GDC launch

Want to shape what we build next?

Tell us what your indie game needs. Founding customers get a direct line to the roadmap.